Design
De la historia al folclore: cómo Sucker Punch creó el mundo de Ghost of Yōtei
Jason Connell, director creativo de Ghost of Yōtei, comparte en entrevista los ejes narrativos, técnicos y culturales que dan vida a esta nueva entrega para PlayStation 5.
![[Foto: AndrzejRembowski/Pixabay]](https://fc-bucket-100.s3.amazonaws.com/wp-content/uploads/2026/01/16074005/1-7.jpg)
![[Fuente Foto: Freepik]](https://fc-bucket-100.s3.amazonaws.com/wp-content/uploads/2026/01/15133236/p-91472881-saying-i-dont-know-more-often.webp)
![[Foto: hayabuzo/Pixabay]](https://fc-bucket-100.s3.amazonaws.com/wp-content/uploads/2026/01/16062850/unnamed-file-8.jpg)
![[Foto original: mariohagen/Pixabay]](https://fc-bucket-100.s3.amazonaws.com/wp-content/uploads/2026/01/16122017/3-3.jpg)
